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Lesson 8 - Chiptune Music with SunVox - How to create a song 4

Abschlussbedingungen
How to distribute chords’ notes over the octaves. Introduction to layering
technique, panning and detuning.

Lesson 8:

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Transcript

00:03 - Video 08. How to create a song, part 4 of 5. 
00:11 - Hello! Let’s keep working on those chords. The first thing I notice is that the chords sound too low, so we need to transpose them. Select all the chords’ “tracks,” and choose “Transpose” from the menu. 
00:49 - And then select “plus 12” because we want to move them one octave higher, that is, twelve semitones higher. Let’s listen to the result.
01:09 - It sounds better but it isn’t yet what we’re looking for. The chords are limited to a range a little bigger than an octave, but we would like to have a wider range to create the feeling of a more captivating harmonic background. We could copy all the chords into new “tracks” and transpose them one or two octaves higher, but this is somehow mechanic and it wouldn’t guarantee that it would really sound better. 
01:38 - Therefore let’s take the first and the third notes of the chords and transpose only them one octave higher. In this case the range between these two notes is wider than the range between any two consecutive notes, so this selection will make the transposition sound better. We need to create two more “tracks” in our pattern. 
02:08 - Now we can copy the notes. 
02:19 - This is the first one, and we tranpose it. 
02:30 - Next, the third note, and we do exactly the same. 
03:05 - Once two more “tracks” have been created we can do the same operations with the second and fourth components of our original chords and traspose them two octaves higher. 
03:30 - Let’s listen to the result again. 
03:44 - We could adjust the volume and the envelopes of our “Analog Generators,” because they still sound a bit harsh due to the huge amount of notes that the oscillators have to produce. I also want to change the stereo image of the chords. At the moment the output of the two oscillators is perfectly centred, but we would like to spread it a bit, having one oscillator in the left channel and the other one in the right channel. We do this to get a sound that has more depth. So, I’ll move the first oscillator’s “panning” fader to the left so that its output will be more in the left channel, and I’ll do the opposite for the other oscillator, to move its output into the right channel. As you can hear it already sounds
better. 
04:34 - We are now very close to getting a proper “pad” sound, but there is still something to do. Double-click on the “Module view” to load a “Sampler”. 
04:44 - The idea is to use the “Multisynth” to also drive one “Sampler” containing a “pad” “sample” and then mix it with the two “Analog Generators” inside the “Amplifier.” We do this in order to create a richer sound closer to the character of a real “pad”. The first thing we need to do is to load a real “pad” sound
inside the “Sampler” from the included library. We select “Load”, “Instruments”, “Pads.” In the list we are looking for files with the extension “.xi”, which correspond to audio “samples,” and we will choose “pad2.xi”. We then need to connect the “Sampler” to the “Multisynth” and to the “Amplifier” in this manner: 
05:37 - select the “Multisynth” and solo it to listen to only the chords.
05:49 - Select the “Sampler” to edit the amplitude envelope of the “sample” to get a smoother attack. 06:11 - Okay, this is fine; we can close it. If you then double-click on the “Sampler” module, the “Module properties” window pops up.Here we can fine-tune our “sample” to better match the chords produced by the two “Analog Generators.”
06:32 - To get more interesting sounds, a commonly used technique in electronic music is to detune a little bit apart two oscillators that are playing the same notes. That is exactly what we are doing with the two “Analog Generators” driven by the “Multisynth.” 
06:50 - Double-click on the first “Analog Generator” and detune it, but not too much. 
07:06 - Last thing: we select the “Multisynth” and see that in the “Parameters panel” there is a fader named “Random pitch.” If you increase the value assigned to this fader, each note that is played will be offset by a random amount between 0 and the fader’s value. Let’s add some randomness---but not too much.
07:38 - Now we really get a great “pad.”



Zuletzt geändert: Mittwoch, 13. September 2023, 16:43